There were a number of changes implemented on the server last night below is a summary of changes:
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While you are in "New Player" status you will not lose your equipment or inventory items. (You have the new player status while you are below level 7, after this items are left on your corpse)
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Item decay time is now longer, Corpses and objects placed on the ground will decay 15 minutes from the time they were placed on the ground. If the item is picked up again then the counter is reset...
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The weight system was completely revamped. Containers by themselves do not have a limit, however you are stil limited by the weight that you can carry with you.
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Containers now have limits on the number of items they can hold. You can find out how many items are in the container and how many it can hold by clicking on the container. (Note pileable items only count as 1 per pile)
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Your bank can now hold 500 items (Again pileable items only count as 1 item per pile. There is no longer a weight limit on. You can click on any bank box to find out how much room is left.
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Spells in general will be easier to cast. At the minimum required skill you start with a 10% chance to successfully cast it rather than 5%.
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The Wizard's starting spells should all be easier to cast.
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Bugfix: automatic attacking should be more consistant and reliable when a creature attacks you unless you are already attacking another target.
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Bugfix: Aggressive spells can no longer target players who are your same allegiance.
Client 0.9.8b added two minor fixes:
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Bug fix: Other players should move more smoothly, any character bounces you may have seen before were due to an issue with the movement buffer. (You may not of even noticed this before)
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Bug fix: Your screen will no longer scroll with "You cannot move." when you are paralyzed and try to run.
Client 0.9.8c will be released this evening for one bug fix:
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Bug fix: When you split a pile or drop one pile on another, if the pile graphic changes it causes the pile to move to another location in your pack which can be annoying. This issue will be fixed in 0.9.8c