Post Date: 1/17/2014 2:59 AM
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#11
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Posted By: | Chris The Avatar
| Member Since: | 1/17/2011
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Title: Re: Debug memory error
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Just because game doesnt have SOA graphics doesnt mean were going to use an old graphics engine that isnt supported anymore :-)
So anyway it looks like there might be some good rec from OpenTK for me to implement, you can follow the conversation f your itnerested in this thread:
http://www.opentk.com/node/3528
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Post Date: 1/18/2014 5:17 PM
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#12
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Posted By: | ClaudelGFX
| Member Since: | 1/4/2014
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Title: Re: Debug memory error
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oh ic, well its obvious for you as a dev if one error is only affecting 1/1000 players, it wont have a high priority since im pretty sure you have a lot more work to do then just this one sole issue and i haveta say thank you again for wasting all this time since i've been working on game deving myself but mostly gameplay deving and qa testing, i know how much work you have to put into a game untill it gets to shine ... or not, ive been testing mmos since 95 and i did have the chance to taste the bad luck with games getting halted even right after the first testing phases, like CBT or first public alpha... i was really eager to test this one also but heh, currently i can only get my hands on this crappy hp nx7300 at work so.... imma look into drivers and such hoping i might find a way eventually to play :P thanx again mate for your time
just a bulk of info when it comes to Intel's list of compatible games with my/this gpu
http://www.intel.com/support/graphics/intel945gm/sb/CS-021400.htm
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Post Date: 1/18/2014 6:16 PM
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#13
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Posted By: | ClaudelGFX
| Member Since: | 1/4/2014
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Title: Re: Debug memory error
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lol! i almost got ingame :))))
http://imagizer.imageshack.us/v2/800x600q90/838/8z4s.png
// errors.log
1/18/2014 5:51:29 PM OpenGL Error: InvalidEnum,1280MaxTextureSize=2048
1/18/2014 5:51:30 PM OpenGL Error: InvalidFramebufferOperationOes,1286MaxTextureSize=2048
//
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Post Date: 1/18/2014 9:25 PM
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#14
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Posted By: | Chris The Avatar
| Member Since: | 1/17/2011
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Title: Re: Debug memory error
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You are not the only person to have issues with Frame Buffers but this exact issue... I will work on a solution that will use an alternative to FB code because any issue can affect more than one but obviously I cannot make it super high priority ATM. The important thing is I know its an issue now so that I can come up with some ideas to fix it. While I like to say I can plan for all the issues people would see I cannot; with PCs there are so many hardware/software variables that come into play. :-)
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Post Date: 3/8/2015 10:27 PM
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#15
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Posted By: | Gnome
| Member Since: | 1/3/2012
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Title: Re: Debug memory error
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I had the same problem here, and solved like this:
Change you windows 7 "theme" for a SIMPLE THEME like the windows 98
Run as admin (propably dont gonna need "check the opengl" on launcher
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thats a very nice game but nobody plays ;//
HAIIL!!
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