it seems something new has happen after the latest patch, because untill now i could create characters without getting any errors whatsoever, yet now after i finish creating my char i get an error like the previous, here is the error.log for character creation window
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1/15/2014 3:01:47 PM System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at OpenTK.Graphics.OpenGL.GL.Ext.GenFramebuffers(Int32 n, Int32& framebuffers)
at FRO.Client.Graphics.Surface.SetupFrameBuffer()
at FRO.Client.Game.Mapping.MapLightView..ctor(Map ParentMap)
at FRO.Client.Game.Mapping.Map..ctor()
at DreamHaven.Scripts.Menus.Windows.PrimaryGameMenu..ctor(Client ReceivedOn, UInt32 ID)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct& signature, IntPtr declaringType)
at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams)
at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args)
at FRO.Client.Graphics.WindowSystem.Remote.Model.Menu.Factory.CreateMenu(Client ReceivedOn, String Menu, UInt32 ID, Menu Parent, Int16 TypeID, Binary Data)
at FRO.Client.Networking.Messages.MenuOpen.Process()
at FRO.Client.Networking.MessageConsumer.ConsumeQueued()
at FRO.Client.Graphics.Screen.RenderWindow.RenderWindow_UpdateFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.OnUpdateFrame(FrameEventArgs e)
at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch update_watch, Double& next_update, FrameEventArgs update_args)
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at FRO.Client.Graphics.Screen.StartGameLoop()
at FRO.Client.GameInstance.Initialize()
1/15/2014 3:04:40 PM System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at OpenTK.Graphics.OpenGL.GL.Ext.GenFramebuffers(Int32 n, Int32& framebuffers)
at FRO.Client.Graphics.Surface.SetupFrameBuffer()
at FRO.Client.Game.Mapping.MapLightView..ctor(Map ParentMap)
at FRO.Client.Game.Mapping.Map..ctor()
at DreamHaven.Scripts.Menus.Windows.PrimaryGameMenu..ctor(Client ReceivedOn, UInt32 ID)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct& signature, IntPtr declaringType)
at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams)
at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args)
at FRO.Client.Graphics.WindowSystem.Remote.Model.Menu.Factory.CreateMenu(Client ReceivedOn, String Menu, UInt32 ID, Menu Parent, Int16 TypeID, Binary Data)
at FRO.Client.Networking.Messages.MenuOpen.Process()
at FRO.Client.Networking.MessageConsumer.ConsumeQueued()
at FRO.Client.Graphics.Screen.RenderWindow.RenderWindow_UpdateFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.OnUpdateFrame(FrameEventArgs e)
at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch update_watch, Double& next_update, FrameEventArgs update_args)
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at FRO.Client.Graphics.Screen.StartGameLoop()
at FRO.Client.GameInstance.Initialize()
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and here is the error log for trying to login in game, right after i select one char from the list *cur have 3*, and pushing the button play
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1/15/2014 3:07:46 PM System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at OpenTK.Graphics.OpenGL.GL.Ext.GenFramebuffers(Int32 n, Int32& framebuffers)
at FRO.Client.Graphics.Surface.SetupFrameBuffer()
at FRO.Client.Game.Mapping.MapLightView..ctor(Map ParentMap)
at FRO.Client.Game.Mapping.Map..ctor()
at DreamHaven.Scripts.Menus.Windows.PrimaryGameMenu..ctor(Client ReceivedOn, UInt32 ID)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct& signature, IntPtr declaringType)
at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams)
at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args)
at FRO.Client.Graphics.WindowSystem.Remote.Model.Menu.Factory.CreateMenu(Client ReceivedOn, String Menu, UInt32 ID, Menu Parent, Int16 TypeID, Binary Data)
at FRO.Client.Networking.Messages.MenuOpen.Process()
at FRO.Client.Networking.MessageConsumer.ConsumeQueued()
at FRO.Client.Graphics.Screen.RenderWindow.RenderWindow_UpdateFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.OnUpdateFrame(FrameEventArgs e)
at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch update_watch, Double& next_update, FrameEventArgs update_args)
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at FRO.Client.Graphics.Screen.StartGameLoop()
at FRO.Client.GameInstance.Initialize()
///
let me know if you need anything else, btw right now im trying dif ways of starting the game, with dif comp modes and with or adm rights on .exe, yet again im gonna also try and test to add the games .exes to the win7 firewall allowed progs list and see if anything changes