Fantasy Realm Online Forums: Installation Support: Debug memory error:
 Post Date: 1/9/2014 12:54 AM #1 
Posted By:
ClaudelGFX

Member Since:
1/4/2014
Title: Debug memory error

 

system.reflection.targetinvocationexception: exception has been thrown by target invocation

system.accessviolationexception:attempted to read or write protected memory, this is often an indication that other memory is corrupt.

 

this is all i get and then the client closes

 

i tried

install ,reinstall and downloaded the content folder provided by another user still no luck, endup with the same result!

 

any fix?

 



Quote
 Post Date: 1/9/2014 1:33 AM #2 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: Debug memory error

Claude can you tell me your video card. I need to take this issue to open tk having your video card model/brand would be helpful. I think your issue is going to have to do with max texture size on your video card.

 

I have two issues open with them about other things.

 

Thanks for your patience, sorry I am doing the best I can to solve all issues, there are many to cover.

 

Chris



Last Edited: 1/9/2014 3:11 AM


Quote
 Post Date: 1/9/2014 7:52 AM #3 
Posted By:
ClaudelGFX

Member Since:
1/4/2014
Title: Re: Debug memory error

screenshot of the error

http://imageshack.com/a/img19/8863/o05b.png

 

 

Intel(R) Graphics Media Accelerator Driver for Mobile Report


Report Date:        01/09/2014
Report Time[hr:mm:ss]:    08:50:56
Driver Version:        7.14.10.1504
Operating System:        Windows 7 Ultimate* , Service Pack 1 (6.1.7601)
Default Language:        English
DirectX* Version:        10.0
Physical Memory:        2039 MB
Minimum Graphics Memory:    8 MB
Maximum Graphics Memory:    256 MB
Graphics Memory in Use:    105 MB
Processor:        x86 family 6 Model 14 Stepping 12
Processor Speed:        1862 MHZ
Vendor ID:        8086
Device ID:        27A2
Device Revision:        03


*   Accelerator Information   *

Accelerator in Use:        Mobile Intel(R) 945 Express Chipset Family
Video BIOS:        1305
Current Graphics Mode:    1280 by 800 True Color (60 Hz)



*   Devices Connected to the Graphics Accelerator   *


Active Notebook Displays: 1

 

ps; the error occurs after i login with user and pass, select char and push the button Play



Last Edited: 1/9/2014 8:02 AM


Quote
 Post Date: 1/10/2014 7:56 PM #4 
Posted By:
ClaudelGFX

Member Since:
1/4/2014
Title: Re: Debug memory error

any news?



Quote
 Post Date: 1/10/2014 11:22 PM #5 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: Debug memory error

Yes, Im building in some extra debugging related to opengl for the patch tomorrow hopefully that will shed a little more light on the issue.



Quote
 Post Date: 1/12/2014 6:31 AM #6 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: Debug memory error

Ok the patch is out with additional debugging, in the new client launcher please click the troubleshooting tab and check the Log OpenGL errors. Then proceed to where you get the error and send me the errors.log file from your installtion directory.



Quote
 Post Date: 1/15/2014 3:32 PM #7 
Posted By:
ClaudelGFX

Member Since:
1/4/2014
Title: Re: Debug memory error

it seems something new has happen after the latest patch, because untill now i could create characters without getting any errors whatsoever, yet now after i finish creating my char i get an error like the previous, here is the error.log for character creation window

//

1/15/2014 3:01:47 PM    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at OpenTK.Graphics.OpenGL.GL.Ext.GenFramebuffers(Int32 n, Int32& framebuffers)
   at FRO.Client.Graphics.Surface.SetupFrameBuffer()
   at FRO.Client.Game.Mapping.MapLightView..ctor(Map ParentMap)
   at FRO.Client.Game.Mapping.Map..ctor()
   at DreamHaven.Scripts.Menus.Windows.PrimaryGameMenu..ctor(Client ReceivedOn, UInt32 ID)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct& signature, IntPtr declaringType)
   at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
   at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
   at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams)
   at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args)
   at FRO.Client.Graphics.WindowSystem.Remote.Model.Menu.Factory.CreateMenu(Client ReceivedOn, String Menu, UInt32 ID, Menu Parent, Int16 TypeID, Binary Data)
   at FRO.Client.Networking.Messages.MenuOpen.Process()
   at FRO.Client.Networking.MessageConsumer.ConsumeQueued()
   at FRO.Client.Graphics.Screen.RenderWindow.RenderWindow_UpdateFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.OnUpdateFrame(FrameEventArgs e)
   at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch update_watch, Double& next_update, FrameEventArgs update_args)
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at FRO.Client.Graphics.Screen.StartGameLoop()
   at FRO.Client.GameInstance.Initialize()
1/15/2014 3:04:40 PM    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at OpenTK.Graphics.OpenGL.GL.Ext.GenFramebuffers(Int32 n, Int32& framebuffers)
   at FRO.Client.Graphics.Surface.SetupFrameBuffer()
   at FRO.Client.Game.Mapping.MapLightView..ctor(Map ParentMap)
   at FRO.Client.Game.Mapping.Map..ctor()
   at DreamHaven.Scripts.Menus.Windows.PrimaryGameMenu..ctor(Client ReceivedOn, UInt32 ID)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct& signature, IntPtr declaringType)
   at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
   at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
   at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams)
   at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args)
   at FRO.Client.Graphics.WindowSystem.Remote.Model.Menu.Factory.CreateMenu(Client ReceivedOn, String Menu, UInt32 ID, Menu Parent, Int16 TypeID, Binary Data)
   at FRO.Client.Networking.Messages.MenuOpen.Process()
   at FRO.Client.Networking.MessageConsumer.ConsumeQueued()
   at FRO.Client.Graphics.Screen.RenderWindow.RenderWindow_UpdateFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.OnUpdateFrame(FrameEventArgs e)
   at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch update_watch, Double& next_update, FrameEventArgs update_args)
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at FRO.Client.Graphics.Screen.StartGameLoop()
   at FRO.Client.GameInstance.Initialize()

//

 

and here is the error log for trying to login in game, right after i select one char from the list *cur have 3*, and pushing the button play

 

//

1/15/2014 3:07:46 PM    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at OpenTK.Graphics.OpenGL.GL.Ext.GenFramebuffers(Int32 n, Int32& framebuffers)
   at FRO.Client.Graphics.Surface.SetupFrameBuffer()
   at FRO.Client.Game.Mapping.MapLightView..ctor(Map ParentMap)
   at FRO.Client.Game.Mapping.Map..ctor()
   at DreamHaven.Scripts.Menus.Windows.PrimaryGameMenu..ctor(Client ReceivedOn, UInt32 ID)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct& signature, IntPtr declaringType)
   at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
   at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
   at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams)
   at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args)
   at FRO.Client.Graphics.WindowSystem.Remote.Model.Menu.Factory.CreateMenu(Client ReceivedOn, String Menu, UInt32 ID, Menu Parent, Int16 TypeID, Binary Data)
   at FRO.Client.Networking.Messages.MenuOpen.Process()
   at FRO.Client.Networking.MessageConsumer.ConsumeQueued()
   at FRO.Client.Graphics.Screen.RenderWindow.RenderWindow_UpdateFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.OnUpdateFrame(FrameEventArgs e)
   at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch update_watch, Double& next_update, FrameEventArgs update_args)
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at FRO.Client.Graphics.Screen.StartGameLoop()
   at FRO.Client.GameInstance.Initialize()

///

 

let me know if you need anything else, btw right now im trying dif ways of starting the game, with dif comp modes and with or adm rights on .exe, yet again im gonna also try and test to add the games .exes to the win7 firewall allowed progs list and see if anything changes



Quote
 Post Date: 1/16/2014 1:34 AM #8 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: Debug memory error

What is strange in the log I see no opengl errors reported in your log. Let me do a little more digging see what I can come up with.



Quote
 Post Date: 1/16/2014 2:48 AM #9 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: Debug memory error

Ok I did some research, I have a decent starting point to see if OpenTK group will provide a little more information on this specific error to give me a good starting point.

Also I am going to eventually try to mod the client to have a fallback for computers without framebuffer support but it is lower priority because there seems to be very few that dont support it.



Quote
 Post Date: 1/16/2014 4:06 PM #10 
Posted By:
ClaudelGFX

Member Since:
1/4/2014
Title: Re: Debug memory error

ic, well it could be kinda hilarious for a game with an old game engine and grafx to not be able to run smoothly on an computer of the same age innit?



Quote

Page 1 of 2 | 1  2   >  >>
Account Summary
You are not currently logged in. You must login to gain access to your account information.
Click here to login.

Don't have an account, Click here to register a new account.
Windows | Requirements
Linux | Requirements
Like Us On Facebook
Vote For Us On Indie DB
Vote For Us On Game Jolt
Chat With Other Players
Gamepedia Wiki