Magic armor typically falls into one of four elemental categories, Ice, Fire, Lightning, or Magic (similar to that of magical weapons). Magical Armor is not charged though and offers its effects as long as it is equipped. Each element has unique protection abilities.
Type |
Level 1 |
Level 2 |
Level 3 |
Ice |
Coldness |
Frost |
Ice |
Fire |
Heat |
Flames |
Fire |
Lightning |
Feedback |
Current |
Reverberation |
Magic |
Magic Aura |
Magical Protection |
Magic Absorbtion |
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Ice protects against fire sources of damage.
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Fire protects against ice sources of damage.
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Whenever a lightning peice of armor is hit by an opponent that armor deals damage back to them.
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Magic protects against all elements of magic damage.
Also like magical weapons a skill bonus maybe applied to the peice of armor based on the type of armor that is equipped (Light Armor, Heavy Armor, or Shields).
Description |
Armor Bonus (Light Armor/Heavy Armor) |
Shield Bonus |
Engraved |
5 |
10 |
Anointed |
10 |
20 |
Enchanted |
15 |
30 |
Mystical |
20 |
40 |
Legendary |
25 |
50 |