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Player's Guide
Enchantment
Posted On: 12/4/2014 12:42 AM
Revised On: 12/4/2014 1:42 AM
By: Chris The Avatar

Enchantment allows a merchant class character with the skill to enchant weapons, armor, amulets and rings with special abilities and bonuses. To use the enchantment skill you will need to gather reactants, and magical resources. Some can be purchased from enchanter merchants though most must be found while adventuring with another character (generally foun through npc loot drops). You may utilize the enchantment skill at any enchanter's shop through the use of the magic enchantment brazier (shown below):

Enchantment requires players to use a reactant to bind one or more magical resources to an item. Different reactants allow a different number of unique resources to be used and at various enchantment levels. The more advanced the reactant the more powerful the enchantment that can be placed on the item. There are currently six different reactants available in the game. Each reactant, the number of resources, level and skill required are detailed below:

Reactant Name Skill Required Max Number Of Resources Max Resource Level
Sulfur 0 1 1
Phosphorous 40 2 1
Mercury 90 3 2
Mystic Ether 130 3 3
Combining Serum 165 4 3
Enchanter's Stone 185 5 3

There are numerous enchantment resources that can be bound to the different types of items. Some resources are rarer than others. Each resource requires an amount of knowledge to utilize it with a reactant. Generally the rarer the resource the more powerful the ability that can be bound to an item. When a resource is bound to an item the enchanter may specify the level of a resource they wish to enchant with (as long as the reactant permits a higher level, see table above). The higher the level of enchantment the more of an individual enchantment resource is required. For example to put a level 1 protection against goblins onto an armor requires 2 goblin ears to enchant with level 2 it requires 5 goblin ears and to enchant with level 3 protection it requires 10 goblin ears. Hence resource requirements at each enchantment level are as follows:

Enchantment Level Quantity Of A Resource Required To Enchant At Level
1 x2
2 x5
3 x10

A list of resources that are available in the game (at the time of this post) is shown below a long with the knowledge required to use them and a brief description of the resource:

Enchantment Resource Knowledge Required Description
Fire Ruby 55 Provides a fire damage bonus when enchanting a weapon or cold protection bonus when enchanting armor.
Ice Sapphire 55 Provides a cold damage bonus when enchanting a weapon or fire protection bonus when enchanting armor.
Lightning Diamond 55 Provides a lightning damage bonus when enchanting a weapon or feedback damage effect to enemies when enchanting armor.
Magic Amethyst 55 Provides a magical damage bonus when enchanting a weapon or a magic damage protection bonus when enchanting armor. 
Angel Feather 70 Provides bonus damage against angels when enchanting weapons or bonus protection against angels when enchanting armor.
Dark Soul 90 Provides bonus damage against all npcs and players who are aligned with "Good" when enchanting a weapon. When enchanting armor this resource provides additional protection against all npcs and players aligned with "Good".
Pure Soul 90 Provides bonus damage against all npcs and players who are aligned with "Evil" when enchanting a weapon. When enchanting armor this resource provides additional protection against all npcs and players aligned with "Evil".
Demon Horn 70 Provides bonus damage against demons and devils when enchanting weapons or bonus protection against demons and devils when enchanting armor.
Dragon Tooth 70 Provides bonus damage against dragons when enchanting weapons or bonus protection against dragons when enchanting armor.
Fairy Dust 65 Provides bonus damage against fairies when enchanting weapons or bonus protection against fairies when enchanting armor.
Giant Toe 40 Provides bonus damage against giants when enchanting weapons or bonus protection against giants when enchanting armor.
Goblin Ear 15 Provides bonus damage against goblins when enchanting weapons or bonus protection against goblins when enchanting armor.
Knight Hand 50 Provides bonus damage against knights when enchanting weapons or bonus protection against knights when enchanting armor.
Minotaur Hoof 40 Provides bonus damage against minotaurs when enchanting weapons or bonus protection against minotaurs when enchanting armor.
Orc Hair 20 Provides bonus damage against orcs when enchanting weapons or bonus protection against orcs when enchanting armor.
Reptile Spine 15 Provides bonus damage against reptiles (snakes, swamp monsters, and reptilian warriors) when enchanting weapons or bonus protection against reptiles (snakes, swamp monsters, and reptilian warriors) when enchanting armor.
Rodent Whiskers 10 Provides bonus damage against ratmen when enchanting weapons or bonus protection against ratmen when enchanting armor.
Screaming Skull 40 Provides bonus damage against undead when enchanting weapons or bonus protection against undead when enchanting armor.
Spider Legs 10 Provides bonus damage against spiders when enchanting weapons or bonus protection against spiders when enchanting armor.
Troll Tongue 25 Provides bonus damage against trolls when enchanting weapons or bonus protection against trolls when enchanting armor.
Wizard Eye 55 Provides bonus damage against wizards and sorcerers when enchanting weapons or bonus protection against wizards and sorcerers when enchanting armor.
Archery Rune 30 Bows Only: Provides a bonus to the archery skill.
Axe Fighting Rune 30 Axes Only: Provides a bonus to the axe fighting skill.
Faith Rune 50 Weapons/Armor: Provides a bonus to Faith.
Heavy Armor Rune 30 Heavy Armor Only: Provides a bonus to the heavy armor skill.
Intelligence Rune 50 Weapons/Armor: Provides a bonus to Intelligence.
Knowledge Rune 50 Weapons/Armor: Provides a bonus to Knowledge.
Light Armor Rune 30 Light Armor Only: Provides a bonus to light armor skill.
Mace Fighting Rune 30 Maces Only: Provides a bonus to mace fighting skill.
Meditation Rune 50 Weapons/Armor: Provides a bonus to Meditation.
Shields Rune 30 Shields Only: Provides a bonus to the shields skill.
Stamina Rune 50 Weapons/Armor: Provides a bonus to Stamina.
Staves Rune 30 Staves Only: Provides a bonus to the staves skill.
Strength Rune 50 Weapons/Armor: Provides a bonus to Strength.
Sword Fighting Rune 30 Swords Only: Provides a bonus to the sword fighting skill.
Whips and Flails Rune 30 Whips/Flails Only: Provides a bonus to the whips and flails skill.

Like other crafting skillls such as blacksmithy or carpentry, your maximum enchantment skill can only be advanced by completing apprenticeships from your local enchanter shop. Simply tell the merchant that you would like to learn more about the enchantment skill and they will offer to teach you about the skill in exchange fro completing some work in the subject. The higher the skill advancement the more challenging the list of items that will be required.

Dynamically generated work orders may also be requested from a merchant enchanter as well. Simply ask about work in the area and if you have the enchantment skill he should offer you a work order for gold/experience.


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