Enchantment allows a merchant class character with the skill to enchant weapons, armor, amulets and rings with special abilities and bonuses. To use the enchantment skill you will need to gather reactants, and magical resources. Some can be purchased from enchanter merchants though most must be found while adventuring with another character (generally foun through npc loot drops). You may utilize the enchantment skill at any enchanter's shop through the use of the magic enchantment brazier (shown below):
Enchantment requires players to use a reactant to bind one or more magical resources to an item. Different reactants allow a different number of unique resources to be used and at various enchantment levels. The more advanced the reactant the more powerful the enchantment that can be placed on the item. There are currently six different reactants available in the game. Each reactant, the number of resources, level and skill required are detailed below:
Reactant Name |
Skill Required |
Max Number Of Resources |
Max Resource Level |
Sulfur |
0 |
1 |
1 |
Phosphorous |
40 |
2 |
1 |
Mercury |
90 |
3 |
2 |
Mystic Ether |
130 |
3 |
3 |
Combining Serum |
165 |
4 |
3 |
Enchanter's Stone |
185 |
5 |
3 |
There are numerous enchantment resources that can be bound to the different types of items. Some resources are rarer than others. Each resource requires an amount of knowledge to utilize it with a reactant. Generally the rarer the resource the more powerful the ability that can be bound to an item. When a resource is bound to an item the enchanter may specify the level of a resource they wish to enchant with (as long as the reactant permits a higher level, see table above). The higher the level of enchantment the more of an individual enchantment resource is required. For example to put a level 1 protection against goblins onto an armor requires 2 goblin ears to enchant with level 2 it requires 5 goblin ears and to enchant with level 3 protection it requires 10 goblin ears. Hence resource requirements at each enchantment level are as follows:
Enchantment Level |
Quantity Of A Resource Required To Enchant At Level |
1 |
x2 |
2 |
x5 |
3 |
x10 |
A list of resources that are available in the game (at the time of this post) is shown below a long with the knowledge required to use them and a brief description of the resource:
Enchantment Resource |
Knowledge Required |
Description |
Fire Ruby |
55 |
Provides a fire damage bonus when enchanting a weapon or cold protection bonus when enchanting armor. |
Ice Sapphire |
55 |
Provides a cold damage bonus when enchanting a weapon or fire protection bonus when enchanting armor. |
Lightning Diamond |
55 |
Provides a lightning damage bonus when enchanting a weapon or feedback damage effect to enemies when enchanting armor. |
Magic Amethyst |
55 |
Provides a magical damage bonus when enchanting a weapon or a magic damage protection bonus when enchanting armor. |
Angel Feather |
70 |
Provides bonus damage against angels when enchanting weapons or bonus protection against angels when enchanting armor. |
Dark Soul |
90 |
Provides bonus damage against all npcs and players who are aligned with "Good" when enchanting a weapon. When enchanting armor this resource provides additional protection against all npcs and players aligned with "Good". |
Pure Soul |
90 |
Provides bonus damage against all npcs and players who are aligned with "Evil" when enchanting a weapon. When enchanting armor this resource provides additional protection against all npcs and players aligned with "Evil". |
Demon Horn |
70 |
Provides bonus damage against demons and devils when enchanting weapons or bonus protection against demons and devils when enchanting armor. |
Dragon Tooth |
70 |
Provides bonus damage against dragons when enchanting weapons or bonus protection against dragons when enchanting armor. |
Fairy Dust |
65 |
Provides bonus damage against fairies when enchanting weapons or bonus protection against fairies when enchanting armor. |
Giant Toe |
40 |
Provides bonus damage against giants when enchanting weapons or bonus protection against giants when enchanting armor. |
Goblin Ear |
15 |
Provides bonus damage against goblins when enchanting weapons or bonus protection against goblins when enchanting armor. |
Knight Hand |
50 |
Provides bonus damage against knights when enchanting weapons or bonus protection against knights when enchanting armor. |
Minotaur Hoof |
40 |
Provides bonus damage against minotaurs when enchanting weapons or bonus protection against minotaurs when enchanting armor. |
Orc Hair |
20 |
Provides bonus damage against orcs when enchanting weapons or bonus protection against orcs when enchanting armor. |
Reptile Spine |
15 |
Provides bonus damage against reptiles (snakes, swamp monsters, and reptilian warriors) when enchanting weapons or bonus protection against reptiles (snakes, swamp monsters, and reptilian warriors) when enchanting armor. |
Rodent Whiskers |
10 |
Provides bonus damage against ratmen when enchanting weapons or bonus protection against ratmen when enchanting armor. |
Screaming Skull |
40 |
Provides bonus damage against undead when enchanting weapons or bonus protection against undead when enchanting armor. |
Spider Legs |
10 |
Provides bonus damage against spiders when enchanting weapons or bonus protection against spiders when enchanting armor. |
Troll Tongue |
25 |
Provides bonus damage against trolls when enchanting weapons or bonus protection against trolls when enchanting armor. |
Wizard Eye |
55 |
Provides bonus damage against wizards and sorcerers when enchanting weapons or bonus protection against wizards and sorcerers when enchanting armor. |
Archery Rune |
30 |
Bows Only: Provides a bonus to the archery skill. |
Axe Fighting Rune |
30 |
Axes Only: Provides a bonus to the axe fighting skill. |
Faith Rune |
50 |
Weapons/Armor: Provides a bonus to Faith. |
Heavy Armor Rune |
30 |
Heavy Armor Only: Provides a bonus to the heavy armor skill. |
Intelligence Rune |
50 |
Weapons/Armor: Provides a bonus to Intelligence. |
Knowledge Rune |
50 |
Weapons/Armor: Provides a bonus to Knowledge. |
Light Armor Rune |
30 |
Light Armor Only: Provides a bonus to light armor skill. |
Mace Fighting Rune |
30 |
Maces Only: Provides a bonus to mace fighting skill. |
Meditation Rune |
50 |
Weapons/Armor: Provides a bonus to Meditation. |
Shields Rune |
30 |
Shields Only: Provides a bonus to the shields skill. |
Stamina Rune |
50 |
Weapons/Armor: Provides a bonus to Stamina. |
Staves Rune |
30 |
Staves Only: Provides a bonus to the staves skill. |
Strength Rune |
50 |
Weapons/Armor: Provides a bonus to Strength. |
Sword Fighting Rune |
30 |
Swords Only: Provides a bonus to the sword fighting skill. |
Whips and Flails Rune |
30 |
Whips/Flails Only: Provides a bonus to the whips and flails skill. |
Like other crafting skillls such as blacksmithy or carpentry, your maximum enchantment skill can only be advanced by completing apprenticeships from your local enchanter shop. Simply tell the merchant that you would like to learn more about the enchantment skill and they will offer to teach you about the skill in exchange fro completing some work in the subject. The higher the skill advancement the more challenging the list of items that will be required.
Dynamically generated work orders may also be requested from a merchant enchanter as well. Simply ask about work in the area and if you have the enchantment skill he should offer you a work order for gold/experience.