I have rolled out an update to the server that will change the way damage multipliers are processed for enchantments as follows:
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Damage multipliers will no longer stack ontop of each other. The system will take the highest applicable modifier that can be applied when a creature is hit. The maximum amount of damage that can be dealt under this method is 2x. The reason for this change is fairly simple, when having numerous damage multipliers applied with multiple damage boosting effects unreasonable amounts of much damage was being dealt.