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Enchantment Preview
Posted On: 11/7/2014 7:51 PM
Revised On: 11/7/2014 7:52 PM
By: Chris The Avatar

Greetings Players,

Its been a couple weeks since the last update so I wanted to give you an update with good news! Enchantment is really coming a long, I now have some visuals to show and additional information to provide you with. Like other crafting skills players will need to find a station to work with the enchantment skill. Players will be able to find an enchanter's braizer at all enchanter shops and also be able to purchase one for their dwellings. (pictured below, note is animated in game)

To use the braizer just simply double click on it. You will be presented with a UI for enchantment similar to blacksmithy/carpentry.The listings in the enchantment menu will show you items that can be enchanted that is in your pack. After selecting an item to enchant you will be presented with the enchantment details screen as shown below (Note: unlike other crafting skill no tool is required to utilize enchantment):

 

First you will be able to select a reactant which will display the limitations of the reactant you are utilizing such as the number of resources it can combine and the maximum level of each resource (displayed to the left of the reactant list). After selecting a reactant a list of resources that is contained within your pack will be displayed to you. You can check off which resources you wish to use to enchant the weapon. When checking a resource, a brief description of the bonus being added will also be displayed to the left.

After you are satisfied with your selections you can click the next button which will allow you to make your resource level selections for each resource you selected (as pictured below):

 

Once you are satisfied with your selections you can press the enchant button which will display numerous magic effects on the braizer and either a success or failure message once the enchantment process is completed (the higher your chance of success the shorter the process). Like other crafting skills, beware upon failure some of your resources may be consumed.

Upon successful completion the item you selected will be imbued with all the magical properties you selected as shown below:

 

In the example above mercury reactant was utilized which allows for up to three resources to be imbued onto the weapon/armor giving it three distinct magical properties at "2nd level" of magic. The best reactant in the game will allow for upto 5 resources to be imbued at 3rd level magic onto an item. Any reactant utilized that allows 4 or more resources to be utilized will allow the enchanter to provide a custom name for their weapon or armor bringing further uniqueness and customization.

I am now finishing up the UI for enchantment that you see above a long with continuing to add the numerous resources that was previously announced into the game. I will likely be splitting enchantment into two releases... The first release will include most resources and enchantment for weapons and armor. In a few weeks after that release I will be adding in support for rings and amulets. This requires some additional work on my end which is the reason for the short delay for rings/amulets.

 


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