1.We could make roast chicken/cake stackable, but not jewelry... Every peice of jewelry is pottentially different from another. Items can only be stackable if they have identical properties. The reason we didnt allow stacking chickens/cake was more for flavor. They were intended more to be used as decorative items.
2. We were going for an Ultimaesque control set with this game. One of the items we are hoping to implement is to allow players to pick from different control sets to allow something similar to what your talking about. A more Diabloesque control set. This is a medium priority but is a longer term goal.
3. This is for flavor... There are several creatures in the game that dont have corpses.
4. Ok, something we can add an option for.
5. Maybe something we add a hot key for.
6. Maybe another option we can add in the maps section to control how large or small the run area is.
7. Agreed.Something I will look into doing in the near term.
8. The bar graphs show you how close you are to gaining a point in the skill.
9. I am aware of the issue. Something that needs to be fixed so when you log back in your character gets moved out of the elevator area.
10. Could be for cheap tools made of lowergrade material (Same in R/L) :-). Also if you have a merchant repairing your own things is always a plus.