Post Date: 1/1/2016 5:50 PM
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#1
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Posted By: | Chris The Avatar
| Member Since: | 1/17/2011
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Title: Suggestions for Spring 2016
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I will be resuming work on Fantasy Realm Online this spring (March/April). Let me know what you would game features you would like to see started, changed, or completed here. This is your opportunity to provide input directly to me.
Please keep your input concise and polite. Please dont argue with each other here on what would be good to add :-)
Thanks
Chris
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Post Date: 1/1/2016 11:36 PM
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#2
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Posted By: | Dwarf
| Member Since: | 1/5/2014
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Title: Re: Suggestions for Spring 2016
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Might be good to finish crafting, i think rings were all that was left.
Changing the way starting towns work was also one of your plans right?
Something for player retention would be great :(
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Post Date: 1/3/2016 2:02 AM
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#3
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Posted By: | Purity
| Member Since: | 5/13/2011
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Title: Re: Suggestions for Spring 2016
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No CAPS for skills, allow players to hybrid create thier character how they wish, possible RESET server to start new characters..........new world : )
Last Edited: 1/3/2016 2:03 AM
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Post Date: 1/6/2016 2:33 PM
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#4
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Posted By: | Zplinter
| Member Since: | 1/3/2014
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Title: Re: Suggestions for Spring 2016
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Finnish Enchanting.
NO WORLD RESET, that is just a stupid suggestion. really.
Another layer in ice cave love to see some new monsters, maybe pussles to figure out to get pass, I'd love to see some sidequests. Helping out townpeople, put in some npc who dont really do anything speciall but might have a quest or a relation to someone else. Some story talk and sutch :)
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Post Date: 1/17/2016 2:58 PM
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#5
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Posted By: | Rebel2
| Member Since: | 1/17/2016
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Title: Re: Suggestions for Spring 2016
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A new server with no involuntry PvP would help attract new players
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Post Date: 1/21/2016 2:01 AM
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#6
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Posted By: | Dwarf
| Member Since: | 1/5/2014
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Title: Re: Suggestions for Spring 2016
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Quote:Rebel2 |
A new server with no involuntry PvP would help attract new players
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Why o.O They're more likely to be killed by a town guard than another player at this point
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Post Date: 1/21/2016 7:28 PM
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#7
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Posted By: | pegunCZ
| Member Since: | 1/21/2016
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Title: Re: Suggestions for Spring 2016
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One simple thing - finish merchants
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Post Date: 3/12/2016 5:57 AM
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#8
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Posted By: | Purity
| Member Since: | 5/13/2011
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Title: Re: Suggestions for Spring 2016
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Learn any skill you want with no caps......
Allow players to choose individually how they want to develop (hybridization and personization) of character......
Learn skills (skill goes up as you use it).......
level 0 - 1 (0 - 200 experience)
level 1 - 2 (200 - 600 experience)
level 2 - 3 (600 - 1200 experience
level 3 - 4 (1200 - 2400 experience)
Tailoring Skill (more apparel chocies) (unique painting of apparel) (making special textures that can replace standard color outfits) (silly hats) (tights) (jester outfits) (Silk Cloaks) (Custimizable Magical Properties on Apparel)
REDUCE Housing Prices..........Eliminate Upkeep Price To Own House..........ONLY players who do not login after a certain amount of days should automatically lose the House Plot back to the server......show a timer with count down.....
Last Edited: 3/12/2016 5:59 AM
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Post Date: 3/19/2016 8:56 PM
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#9
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Posted By: | Ichi
| Member Since: | 8/21/2012
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Title: Re: Suggestions for Spring 2016
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I think since you want the new server to have "economy" and since it's a fresh start you want then you really need to address a way how players would be able to trade with each other. Something like an auction house or market system.
You cannot make an economy if players cannot trade with each other easily due to playtime and timezone differences. I am assuming that you are thinking that a new server will bring a massive influx of players in, which will help the economy in turn. However with the current state of the game, trading items has always been difficult and time consuming as players have to meet up etc.
Also there are other areas which can be improved to help PVE gameplay. I would take note on systems on some games i.e. RPG MO (sorry to mention this in here), where one can freely craft with very little option of combat - as in nodes of resources are not in the vicinity of a group of mobs/boss etc and thus easily accessible for merchants. To offset this, perhaps crafting difficultycan be increased slightly i.e needing more exp per level - to make it feel like hard work pays off.
You can tell I am more of a PVE player and crafter. A lot of players are and just want or relax doing this. I am still trying to find my ideal game and this game can potentially meet it but we will see what happens with its development
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Post Date: 3/20/2016 1:25 AM
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#10
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Posted By: | Dwarf
| Member Since: | 1/5/2014
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Title: Re: Suggestions for Spring 2016
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Hiring NPCs to sell your wares :3 i like that. In specific town stores or personal owned homes.
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