Fantasy Realm Online Forums: Suggestions: Drop items at death:
 Post Date: 12/22/2014 2:29 AM #1 
Posted By:
Skydie

Member Since:
9/7/2014
Title: Drop items at death

I would like to suggest to modifie the drop loot when an player die to a mob.

 its ridiculous drop everything that the player use. I lost all my items because crashes in the client.

Drop one or two items its ok but everything began to be boring.

 

 

thank you.



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 Post Date: 12/22/2014 2:32 AM #2 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: Drop items at death

Can you please post your crash so we can focus on fixing that at the moment.



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 Post Date: 12/22/2014 2:33 AM #3 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: Re: Drop items at death

How about...Drop one or two items if a PLAYER kills you, and bring back full pvp ;) 



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 Post Date: 12/22/2014 4:55 PM #4 
Posted By:
Korzek

Member Since:
10/12/2011
Title: Re: Drop items at death

How about an enchanting material that soul binds items to your character on death. Doesn't have to be a constant either, can have charges depending on level of enchant on how many times that piece of gear can happen. Can add it as a global drop so new even new players can have something end game players want.



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 Post Date: 12/22/2014 5:51 PM #5 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: Re: Drop items at death

That wouldnt really protect your inventory, and the material would have to be the rarest enchanting mat in the game to keep it uncommon, but im all for rare-consumable drops that even low levels can find, low levels should always have something to offer :P

Since you have a full 15 minutes to recover your corpse though, you can always get too it no matter where you die, unless you continue to die on the way back. I remember sometimes dying to fire dragon and trying to sneak back in, dying again would mean running out of time !

An old mmorpg i used to play also had harsh loot penalties with reasonable solutions. Wearing a cheap and consumable Life Saving Amulet would allow self-resurrection, on the spot. Of course, if the area is not safe, you'd simply get up and die again. 

The more expensive/rare alternatives were a Magic Bag that saved your items on death, but the bag was lost, the BEST protection was a recall amulet that teleports you "home" with 1hp on death. More rare/consumable items would be a good thing.



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 Post Date: 4/6/2015 12:40 AM #6 
Posted By:
Lich

Member Since:
3/12/2015
Title: Re: Drop items at death

do you think instead of losing items, you lose a level



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 Post Date: 8/14/2015 12:44 PM #7 
Posted By:
xk_commander_06

Member Since:
8/3/2015
Title: Re: Drop items at death

I like to take big chances in the game. Losing a level would be harsh for those of us who die a lot. Maybe an option to choose the penalty for losing items on death. Such as choosing between whether you would want to loose a level or loose all of your items. I think I would choose losing a level in the early part of the game and then switching to losing all my items later on. I think that combination would optimize leveling for me. I wouldn't have to spend time restocking my items or chasing down by body between levels 30-50 and then after 50 I'd rather risk the item loss. Of course there would be a penalty (time, stat, or something else).



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 Post Date: 8/14/2015 1:06 PM #8 
Posted By:
xk_commander_06

Member Since:
8/3/2015
Title: Suggestion for advanced classes
This idea was brought up in response to a post about special attacks.
 
Quote:Lich

I think when we max out weapon skills we should get a choice to become an advanced version of our class based on the skill we max out

I like that idea but I think becoming a new version of your class should be harder to get than a special attack. Possibly requiring a minum level as well as a minimum number of maxed out skills. For example the minimum level could be 70. As a rouge if you max out hiding and throwing you could chose to become a master assassin. Being an assassin could give you a bonus of X amount of damage on thrown weapon damage or maybe access to a skill that you is not on your standard list of rogue skills. Allowing an assassin to use bows would be fitting in my opinion.

 



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