Post Date: 12/22/2014 2:29 AM
|
#1
|
|
Posted By: | Skydie
| Member Since: | 9/7/2014
| |
|
|
Title: Drop items at death
|
|
I would like to suggest to modifie the drop loot when an player die to a mob.
its ridiculous drop everything that the player use. I lost all my items because crashes in the client.
Drop one or two items its ok but everything began to be boring.
thank you.
|
|
|
|
Post Date: 12/22/2014 2:32 AM
|
#2
|
|
Posted By: | Chris The Avatar
| Member Since: | 1/17/2011
| Administrator |
|
|
Title: Re: Drop items at death
|
|
Can you please post your crash so we can focus on fixing that at the moment.
|
|
|
|
Post Date: 12/22/2014 2:33 AM
|
#3
|
|
Posted By: | Dwarf
| Member Since: | 1/5/2014
| |
|
|
Title: Re: Drop items at death
|
|
How about...Drop one or two items if a PLAYER kills you, and bring back full pvp ;)
|
|
|
|
Post Date: 12/22/2014 4:55 PM
|
#4
|
|
Posted By: | Korzek
| Member Since: | 10/12/2011
| |
|
|
Title: Re: Drop items at death
|
|
How about an enchanting material that soul binds items to your character on death. Doesn't have to be a constant either, can have charges depending on level of enchant on how many times that piece of gear can happen. Can add it as a global drop so new even new players can have something end game players want.
|
|
|
|
Post Date: 12/22/2014 5:51 PM
|
#5
|
|
Posted By: | Dwarf
| Member Since: | 1/5/2014
| |
|
|
Title: Re: Drop items at death
|
|
That wouldnt really protect your inventory, and the material would have to be the rarest enchanting mat in the game to keep it uncommon, but im all for rare-consumable drops that even low levels can find, low levels should always have something to offer :P
Since you have a full 15 minutes to recover your corpse though, you can always get too it no matter where you die, unless you continue to die on the way back. I remember sometimes dying to fire dragon and trying to sneak back in, dying again would mean running out of time !
An old mmorpg i used to play also had harsh loot penalties with reasonable solutions. Wearing a cheap and consumable Life Saving Amulet would allow self-resurrection, on the spot. Of course, if the area is not safe, you'd simply get up and die again.
The more expensive/rare alternatives were a Magic Bag that saved your items on death, but the bag was lost, the BEST protection was a recall amulet that teleports you "home" with 1hp on death. More rare/consumable items would be a good thing.
|
|
|
|
Post Date: 4/6/2015 12:40 AM
|
#6
|
|
Posted By: | Lich
| Member Since: | 3/12/2015
| |
|
|
Title: Re: Drop items at death
|
|
do you think instead of losing items, you lose a level
|
|
|
|
Post Date: 8/14/2015 12:44 PM
|
#7
|
|
Posted By: | xk_commander_06
| Member Since: | 8/3/2015
| |
|
|
Title: Re: Drop items at death
|
|
I like to take big chances in the game. Losing a level would be harsh for those of us who die a lot. Maybe an option to choose the penalty for losing items on death. Such as choosing between whether you would want to loose a level or loose all of your items. I think I would choose losing a level in the early part of the game and then switching to losing all my items later on. I think that combination would optimize leveling for me. I wouldn't have to spend time restocking my items or chasing down by body between levels 30-50 and then after 50 I'd rather risk the item loss. Of course there would be a penalty (time, stat, or something else).
|
|
|
|
Post Date: 8/14/2015 1:06 PM
|
#8
|
|
Posted By: | xk_commander_06
| Member Since: | 8/3/2015
| |
|
|
Title: Suggestion for advanced classes
|
|
This idea was brought up in response to a post about special attacks.
Quote:Lich |
I think when we max out weapon skills we should get a choice to become an advanced version of our class based on the skill we max out
|
I like that idea but I think becoming a new version of your class should be harder to get than a special attack. Possibly requiring a minum level as well as a minimum number of maxed out skills. For example the minimum level could be 70. As a rouge if you max out hiding and throwing you could chose to become a master assassin. Being an assassin could give you a bonus of X amount of damage on thrown weapon damage or maybe access to a skill that you is not on your standard list of rogue skills. Allowing an assassin to use bows would be fitting in my opinion.
|
|
|
|