Fantasy Realm Online Forums: Suggestions: The new pvp rules:
 Post Date: 12/12/2014 11:46 PM #1 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: The new pvp rules

Ok so i cant help but be a little concerned, since at level 92 you have no reason to want an exp bonus, so PvP will likely be left off, especially for merchants. I'm proposing that after a certain level you will see a drop-rate decline with pvp off, as opposed to a drop rate boost for PvP on since i think drop rates are high enough already!

Merchants...need more reason to level, both for gathering and crafting, and need their own reason to flag for pvp, since they'll never actually try to pk anyone.

EDIT: ok this is especially true if having PvP on means ANYONE can attack you (aside from same-alignment) i assume anyone who attacks someone with PvP on becomes flagged? for how long?

I'm wondering if maybe... It could be that theirs an evolving buff/debuff thats reset when you flag/unflag. After X level, you slowly start to lose drop chance, flagging for pvp causes it to slowly go back up (based on killing stuff while flagged/unflagged)

 

Unflagging from PVP instantly resets find bonus to 0.

 

Alternatively... Maybe some good'ol fashioned Good vs Evil incentives, like a neutral city that can be captured and held by a particular side. So to take it/defend it, you need PvP on. Since cities are hard to build... could use existing structures. Sorc tower, White tower, Orc Fort, Evil town (above the marsh) and the big city in the south that nobody really goes too. All places that could change hands, maybe with a banner to capture or a boss to slay.

 

UPDATE: "

  • If you are opted into pvp any player enemy may attack you, (That is to say there is no more level spread pvp, it is open)"

I took this to mean that anyone who is flagged for PvP can be attacked by others (who would then be flagged) but i guess not. Cant actually see who is flagged for PvP either :(



Last Edited: 12/13/2014 1:23 AM


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 Post Date: 12/13/2014 12:09 PM #2 
Posted By:
chubb82

Member Since:
8/25/2012
Title: Re: The new pvp rules

If you penalise people for pve then pvp should have penalties as well - you cannot have one without the other. Perhaps stat loss on death would be ideal. All I see so far is rewarding those that have built a char to max for pvp and have good gear, which borderlines being overpowered. Perhaps a free for all open pvp when flagged would be another concept. Therefore no one is really safe, except in main city/towns

 

I understand your concerns Khor. I think you are the only one who pvps in this game and thus would be the one who loses out most.

 

Your suggestion of capture the city would be a good idea but the game lacks players so to implement something like this at this time would be pointless.

 

Chris needs to build a player base first. Yes people have come and gone in the past but they haven't really stayed. Some of the reasons are because of being pked (forum has a thread about it). I do believe this game has good depth in terms of crafting - which appeals to a fair amount of players. Thats all they want to do. If the game could cater to that then the game may ebd up having a good audience and in the future perhaps a game economy.

 

Reduced loot drop doesn't do much. Just delays the inevitable as you can farm - depending on how much you want to invest time wise. Perhaps a title perk like in the system would be better i.e 1.5x damage bonus when pvp is toggled on.



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 Post Date: 12/13/2014 6:25 PM #3 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: Re: The new pvp rules

Theirs threads about people quitting because the lack of PvP too, many people that came here played UO and remember the the patch that ruined the game for them was when PvP was limited. The ability to capture forts/cities might be a feature that keeps some people playing.

Being flagged is its own downside, as you're vulnerable to being jumped, but you cant tell if someone is flagged anyways. Delaying the inevitable is great vs people who are not patient ;) besides, its hard finding people, and cant just assume they're flagged.



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 Post Date: 12/16/2014 12:02 AM #4 
Posted By:
Sephiroth

Member Since:
6/23/2012
Title: Re: The new pvp rules

It appears the new PvP rules quite favour the return of the Dark Lord Sephiroth, indeed.  Surely, you wouldn't be naive enough to try and face the Chief Death-Knight so I proppose to those of you who do not know my capabilities to have non-PvP permanentle activated, that is if you do not want your lifeforce to banish, like a dream upon waking. 



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 Post Date: 12/16/2014 9:05 PM #5 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: Re: The new pvp rules

Yeah now you can finally level past 75 without cowering in fear :P



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