Fantasy Realm Online Forums: Suggestions: atack and combat review:
 Post Date: 2/19/2014 12:20 AM #1 
Posted By:
sr of shadows

Member Since:
2/9/2012
Title: atack and combat review

i suggest to review the atack speed and combat of players and monster, its much fast ...

review and upgrade it

thanks



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 Post Date: 2/21/2014 1:14 AM #2 
Posted By:
Artanis

Member Since:
1/4/2014
Title: Re: atack and combat review

Can you give an example of where the combat seems to slow or fast? It's always seemed pretty natural to me to keep up with what's going on in combat.



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 Post Date: 3/5/2014 4:52 PM #3 
Posted By:
Xamedhi

Member Since:
3/5/2014
Title: Re: atack and combat review

I think it is quite balanced. The only concern I have is that the Insta-hit mechanic borrowed from Ultima Online is a bit weird. People could take advantage of that and build new Tank Mages, with insta hitting Polearms and stuff. 

During the combat cycle, the hit is effective at the start of the animation and not at the end when visually the attack should be taking effect. Now if the Hit was placed at the end of the animation both PvE and PvP could turn into a neverending nightmare and unbalancing melee vs magic.
This could probably be fixed by making the actual animations play faster ( result being waiting time longer and animation time shorter ) and making the hit take effect at 2/3 of the animation.

I am no expert on the matter, and neither a programmer or a modeling/animation artist, but I hope this ideas can help in any way.



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 Post Date: 3/6/2014 10:12 PM #4 
Posted By:
Sephiroth

Member Since:
6/23/2012
Title: Re: atack and combat review

Here just hoping for chris to remove the Auto-target attack feature...



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 Post Date: 3/12/2014 12:22 PM #5 
Posted By:
sr of shadows

Member Since:
2/9/2012
Title: Re: atack and combat review

like interval, atack speed, delay when you stop walking ,when change weapons etc ...

UO its a good exemple.

and try to see runescape it is a very good exemple :D



Last Edited: 3/12/2014 12:22 PM


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