Fantasy Realm Online Forums: Suggestions: Enchanting Suggestion/Gems:
 Post Date: 1/12/2014 9:22 PM #1 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: Enchanting Suggestion/Gems

Ok so for enchanting items with elemental properties, obviously should require matching gems. Ruby adds fire, Sapphire adds ice, diamond adds lightning, emeralds could add physical damage ?

 

Make 'Enchant Gems' a Mundane high tier spell, a wizard casts it on a stack of gems, it costs 5-10 gems to create Enchant X gem. Crafter uses this as a compontent and can randomly get one of the three tiers depending on his skill.

Could have a Greater Enchant Gem spell, costing 5-10 of all gems to form a special gem for crafting, that has a chance to make the crafted item Engraved~Legendary, depending on merchants skill in his craft.

 

The SP and MP cost for these spells would be very high, as well as the stat requirement. Casting the spells could temporarily reduce the maximum Mp/Sp of the mage for a duration, so its not a spell to be casted lightly.

 

Could throw in a rare Reagent cost too.



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 Post Date: 1/12/2014 11:00 PM #2 
Posted By:
Sephiroth

Member Since:
6/23/2012
Title: Re: Enchanting Suggestion/Gems

Enchanting will be a skill for merchants and emerald should add poison damage.



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 Post Date: 1/13/2014 12:34 AM #3 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: Re: Enchanting Suggestion/Gems

Right, Enchanting is for Merchants, i said that. I'm not sure how poison damage would work when poisoning a weapon is already a skill. Maybe it'd add permenant sharpen or higher durability



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