Single most needed improvement in the game:
Buying from shops items, furniture, floors, windows, fences, plants that can be fully customizable (colors, patterns, material). Once the player purchases something he or she must then head back to thier home. A menu window will pop up upon entering everytime that shows these items. The items can then be changed (colors, patterns, material) by a list menu the player can create of .jpeg image from destination folder on thier computer. Basically this all comes down to custimizable skins for creating home.
A built in player economy option in the home when a purchasing counter is placed in home would be great too. I would be the shop keeper of all items I find and I would set whatever price I want. Prices would be determined based on a supply and demand curve of how players notice each others priices and stock amounts.
Other essentials for home:
- Ability to craft various lock types/difficulties for home door. The more difficult the lock the less chance someone can break into your house. This would mean players would eventually have the chance to develop lockpicking skills but different classes would be limited in it's ability or not to break in. Some classes would not be able to break simply because it's not thier specialty.
- Land expansion of ownership = 1 Block = 100 coins to build 1 square
- Wall creation. 1 Block = 100 coins to build side by side in any direction.
- Fence Doors Locks Complex /Difficulty Types = 1 Fence Door = 300 coins
- Sign On Home Door/Wall Where ONLY owner can leave community messages
- Ability To Create Farm Near Home If Out In The Open Away From Towns
- Ability To Build Jail In Home (players who do crime against player can be locked up there if caught inside home by owner) (Customizable Manual Time Option) (2 Hours Max) = will deter less players from being michevious
- Hidden Customizable Zones In Home (owner can purchase these hidden areas for 1000 coins each) (3 Max)
- Shared Barrel With Owner Granting Permission For Other Players To Leave Stuff Inside (Barrel Would Be Outside) (Only Players Granted Permission Can Open Them)
Conclusion: Basically Customizable Home / Town Adjustments By Players Would Keep Environment More Dynamic & Changing In Evolutionary Patterns. Players Would Feel Like Things Change Randomly All The Time & Sense Of Displacement Keeps Human Behavior More Realistic.