At the moment killing difficult creatures can drop enchnated gear, the more difficult the creature the more likely it can drop higher tiered items. Currently I have found 4 tiers of armor and weapons with there being 4 types of elemental version of weapons and 3 elemental types of armor. Also the material these items are made out of seem to also be random.
Each item can add to its skill that it uses, such as a tier 1 sword with the engraved prefix it'll have +5 to sword fighting skill. Anointed will give +10, and Enchanted will give +15. For shields I noticed these have doubled, engraved will be 10, anoited will be 20 and so forth.
All items: |
+ to item used skill |
Engraved |
+5 |
Anointed |
+10 |
Enchanted |
+15 |
Mystical |
+20 |
Amor: |
Deals damage back to attacker |
Feedback |
1-2 damage |
Current |
2-4 damage |
Reverberation |
4-6 damage |
Armor: |
Magic Resistance |
Magical Aura |
+10% |
Magical Protection |
+15% |
Magic Absorption |
+25% |
Armor: |
Cold resistance |
Heat |
10% |
Flames |
25% |
Fire |
40% |
Armor: |
Fire Resistance |
Coldness |
10% |
Frost |
25% |
Ice |
40% |
Weapons come with charges so there elemental effects can only go off so many times till the charges reach 0. Charges can be replenished to its maximum at any enchanter (people who buy/sell magical items). The charges are random but it seems more difficult mobs have higher charges.
Weapon: |
Magical Damage on hit |
Charges |
Magic |
4-4 |
25ish |
Magical Energy |
6-6 |
50ish |
Magical Blast |
8-8 |
80ish |
Weapons: |
Lightning damage per hit |
Charges |
Shock |
2-4 |
25ish |
Current |
4-7 |
50ish |
Lightning |
6-9 |
80ish |
Weapons: |
Cold damage per hit |
Charges |
Coldness |
2-3 |
25ish |
Frost |
3-6 |
40ish |
Coldblast |
4-7 |
50ish |
*Cold weapons are usually the rarest and the lowest damage and charges.
Weapon: |
Deals fire damage on hit |
Charges |
Sparks |
1-6 |
25ish |
Fireblast |
3-9 |
50ish |
Hellfire |
7-12 |
80ish |
I'm sure some of my information isn't all correct or there and if anyone notices it please say so, so I may be able to fix it.