Fantasy Realm Online Forums: Game Discussion: HitRate vs Dodging:
 Post Date: 6/4/2012 12:49 PM #1 
Posted By:
NrDraca

Member Since:
6/3/2012
Title: HitRate vs Dodging

Shouldnt dodging and hit rate be equal rather than HitRate>Dodge?

I have dodging 95, chance to dodge is 14% while with default chance to hit is 17%indecision



Last Edited: 6/4/2012 12:54 PM


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 Post Date: 6/4/2012 3:38 PM #2 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: HitRate vs Dodging

No... I believe you can get up to 35-40% if my memory serves me correct. Dodging is far better than hit-chance. Let me explain.

First Opponent X has a 67% chance to hit you.

Lets say you have a 33% chance to dodge.  

Here is how the calc works:

first the server says pick a number from 1 - 100... is that number <= 67. If not you miss automatically but if it is then the server says on the defenders end give me a random number from 1 - 100, is that number <= 33, if so the opponent automatically misses. It is like a second chance, or factor to be missed by a flat percentage regardless of how high your opponents chance is. We play tested it originally at around 50%, it was way too powerful in pvp and pvm at 200. We then tweaked it down somwhere between 35 - 40%

It is a pretty big deal to make an opponent miss.



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 Post Date: 6/4/2012 3:47 PM #3 
Posted By:
NrDraca

Member Since:
6/3/2012
Title: Re: HitRate vs Dodging

Exactly, Dodging is far better than hit chance. Thats why I wanted it to be increased but since you have already tested it and tweaked it for better gameplay, I have no problem against your decision anymore :)

Thanks :)



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