Fantasy Realm Online Forums: Game Discussion: Armor Stats and Skill:
 Post Date: 1/25/2012 6:52 PM #1 
Posted By:
Ranic

Member Since:
1/15/2012
Title: Armor Stats and Skill

What does the armor skill (light / heavy) do?  According to its description, the heavy armor skill has no status points that affect it; how does its effectiveness compare with the light armor skill of equal value with status points (light armor uses stamina and strength)?

Just to be sure, "Protection vs. Staves = 65%" does this mean when this piece of armor is hit with staves, 65% of the damage is reduced?



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 Post Date: 1/25/2012 8:31 PM #2 
Posted By:
Haze

Member Since:
12/22/2011
Title: Re: Armor Stats and Skill

 

 

Quote:Ranic

What does the armor skill (light / heavy) do?  According to its description, the heavy armor skill has no status points that affect it; how does its effectiveness compare with the light armor skill of equal value with status points (light armor uses stamina and strength)?

Just to be sure, "Protection vs. Staves = 65%" does this mean when this piece of armor is hit with staves, 65% of the damage is reduced?

 

Good question, well for starters its effects should stack up equally. Only some classes can wear heavy or light armor, others must make due, for these skills to take effect you must be wearing the specified armor.

I’m fairly sure it’s a chance to reduce damage. ‘Protection vs. Staves = 65%’ I’d guess this means there is a 65% chance to reduce the damage done, along with the reduction of whatever the armor is made of.

These are all made of assumptions; you may want to hear a second voice.



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 Post Date: 1/26/2012 8:24 PM #3 
Posted By:
Korzek

Member Since:
10/12/2011
Title: Re: Armor Stats and Skill

 

Quote:Haze

I’m fairly sure it’s a chance to reduce damage. ‘Protection vs. Staves = 65%’ I’d guess this means there is a 65% chance to reduce the damage done, along with the reduction of whatever the armor is made of.

These are all made of assumptions; you may want to hear a second voice.

 

Wow I never thought of it having a chance to reduce the dmg, basically the same way magic resistance is done. But now that I think of all my corpse runs on a knight meleers that normally only hit for 1 can hit me for 10 or so dmg a hit, which they have never done while wearing armor. So I would have to think its -65% dmg taken from that type of weapon. I wish I knew how much the armor skill and the stats effect the reduction though.



Last Edited: 1/26/2012 8:25 PM


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 Post Date: 1/26/2012 9:47 PM #4 
Posted By:
Haze

Member Since:
12/22/2011
Title: Re: Armor Stats and Skill

 

 

Quote:Korzek

 

Quote:Haze

I’m fairly sure it’s a chance to reduce damage. ‘Protection vs. Staves = 65%’ I’d guess this means there is a 65% chance to reduce the damage done, along with the reduction of whatever the armor is made of.

These are all made of assumptions; you may want to hear a second voice.

 

Wow I never thought of it having a chance to reduce the dmg, basically the same way magic resistance is done. But now that I think of all my corpse runs on a knight meleers that normally only hit for 1 can hit me for 10 or so dmg a hit, which they have never done while wearing armor. So I would have to think its -65% dmg taken from that type of weapon. I wish I knew how much the armor skill and the stats effect the reduction though.

 

You may be correct, but for more detail on the matter it looks like we’ll have to wait for Chris to respond. :3



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 Post Date: 2/5/2012 4:08 AM #5 
Posted By:
supernova665

Member Since:
1/23/2012
Title: Re: Armor Stats and Skill

 

 

Quote:Ranic

What does the armor skill (light / heavy) do?  According to its description, the heavy armor skill has no status points that affect it; how does its effectiveness compare with the light armor skill of equal value with status points (light armor uses stamina and strength)?

Just to be sure, "Protection vs. Staves = 65%" does this mean when this piece of armor is hit with staves, 65% of the damage is reduced? ;super nova 665: yes it does mean exactl that

 

 



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 Post Date: 2/5/2012 4:52 AM #6 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: Armor Stats and Skill

Ok heres how it works guys:

 

Armor has a static reduction for each weapon type you see, staves almost always gets the worst end of the stick against most armor which is why it has the highest reduction rate.

Whenever you swing and hit, a randomizer selects a peice of armor (head and torso are most likely to be hit). you get the reduction of the armor equipped there, so if you were going to get hit for 15 from a staff lets say it would be reduced by 65%, so you would take 5 damage, if you have no armor equipped there, you are getting the full load of damage.

Now if you also have the light armor skill and a peice of light armor gets hit then you also get a bonus of 20% (at 200/200) ontop of that. so if you had 200/200 in light armor then that peice would be 85% reduction.

 

Hope this helps



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 Post Date: 2/5/2012 6:08 AM #7 
Posted By:
Korzek

Member Since:
10/12/2011
Title: Re: Armor Stats and Skill

Woot time to do some mathimatics! First lets say its all mythical so +20 heavy armor skill x4 = 280 heavy armor + 20 heavy armor necklace = 300 heavy armor skill so 30% bonus.

Platinum platemail breastplate has:

arrows 80%+30% = 104% reduction

axes 40%+30% =  52%

maces 50%+30% =  65%

staves 85%+30% = 110.5%

swords 60%+30% = 78%

whips 70%+30% = 91%

 

Now lets put them up against the best platinum weapons average damage:

Shamshir (rogue best weapon): 12.5 dmg - 78% = 2.75 dmg a hit

Bastard Sword (best two-handed sword weapon): 16 dmg - 78% = 3.52 dmg a hit

Hammer Pick (currently best craftable mace): 13.5 dmg - 65% = 4.725 dmg a hit

Bows: 0 dmg

Staffs: 0 dmg

Whips: Flail (best whip/flail): 10.5 dmg - 91% = 0.9 dmg a hit

Battle Axe (best axe): 17 dmg - 52% = 8.16 dmg a hit

 

Now... knights with that kind of armor would atleast be wearing a -4 melee dmg ring as well soooo 0 dmg from just about everything on most hits except axe which he'll take 4dmg a hit. And shields state they reduce the damage twice, or something like that.

Arn't Knights grand? I really should note though that getting a full set of mystical plate armor is VERY hard and long and on top of that getting them all to be platinum makes it 4x more rare and I still havn't found a necklace with more than +5 heavy armor yet. On top of that any weapon a player with that type of armor on would also have a tier 3 weapon which adds about 8ish magical dmg a hit and theres ring with more damage.



Last Edited: 2/5/2012 9:30 AM


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 Post Date: 2/5/2012 5:38 PM #8 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: Armor Stats and Skill

When you add magical weapons in the calculation is no longer straight forward...

The reducable damage from the armor alone is divided by 1.6 - 2.75 based on a number of factors including a random one.  so if you were going to get hit by a weapon that does 30 your armor will only pick up around half that on average. Unless of course you are wearing magical armor then it reduces the amount stated in percentage.



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