Fantasy Realm Online Forums: Game Discussion: Dual Wielding feedbacks:
 Post Date: 3/31/2014 7:08 AM #1 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: Dual Wielding feedbacks

Ok so far i love it, looks great! Very fast using just a couple plain axes. Couple issues so far.

1. Weapon enchantment spells only apply to first weapon, why not both?

2. Skill enhancements only apply to main hand weapon, so if i have 2 legendary weapons im only gaining +25 skill.

3. Visual bug, i had a set of Axes and a set of Sagaris, when i swap weapon sets the model of the Axe seems to stay on... I took off all my weapons and put on two Sagaris and im holding a Sagaris and an Axe. MAybe thats it, offhand or mainhand Sagaris is still an Axe model.

Similar issue, Cobra was dual wielding but when i click his character i see this http://puu.sh/7Qw7Z.jpg



Last Edited: 3/31/2014 7:52 AM


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 Post Date: 3/31/2014 8:40 PM #2 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: Re: Dual Wielding feedbacks

Now that its almost maxed... It kind of feels right. I think with the right weapons against the right target (not in super heavy armor) the damage output is greater than with a 2h weapon, as it should be since you're dedicated two skill slots to it and it drains SP/MP from Adrenalin 3x faster (two weapons, more speed) I'll need to specifically test it against a super armored Knight though, probably Blight if he goes Neutral again.



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 Post Date: 4/1/2014 12:35 AM #3 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: Dual Wielding feedbacks

Hi Khor,

 

Thanks for the feedback. The graphic for segaris and axe are the same which is why the model wouldnt change if im understading you. So this likely isnt an issue. However the bug you pointed out yesterday about viewing another players profile is a bug and needs to be corrected.

Also weapon skill bonus I will look into.



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 Post Date: 4/1/2014 2:20 AM #4 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: Re: Dual Wielding feedbacks

Well now im using two Sagaris and this is how it looks http://puu.sh/7RwK5.jpg and  http://puu.sh/7RwJv.jpg

 

different axe model! One is two sided. but both are Sagaris



Last Edited: 4/1/2014 2:21 AM


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 Post Date: 4/2/2014 3:12 AM #5 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: Dual Wielding feedbacks

I got it I will fix it this weekend. Thanks!



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 Post Date: 4/2/2014 3:14 AM #6 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: Re: Dual Wielding feedbacks

what? X_X nooo ! it looks way more badass if im dual wielding a Battleaxe and a WarAxe :(



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 Post Date: 4/5/2014 8:06 AM #7 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: Re: Dual Wielding feedbacks

The part about Befoul/Consecrate is not working properly, it puts each weapon at 10/10 but doesnt go higher, i thought i can cast it until its my normal max of 21/21 ?



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 Post Date: 4/5/2014 2:05 PM #8 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: Dual Wielding feedbacks

No it splits the amount you would normally get on the two weapons if you target yourself... If you want to get the full amount as if you were casting individually then target the weapons on the doll directly by clicking them



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 Post Date: 4/5/2014 6:54 PM #9 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: Re: Dual Wielding feedbacks

Oh, Why? That kind of stinks since i'll have to bind a new key. Can i suggest it only gives half and you have to cast the spell twice to fill them ?



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 Post Date: 4/5/2014 8:20 PM #10 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: Dual Wielding feedbacks

There isnt a "full" on enchanted spells, the total number of charges you get is based on your skill/med/intel.. For exmple if an experienced wizard cast the same spell on you; you would get more charges. Allowing accumulated charges is not a good idea people would just endlessly enchant their weapons. Those spells were designed for short term use before having to recast them to make them balanced and different from standard magic weapons.



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