Fantasy Realm Online Forums: Game Discussion: Druid:
 Post Date: 1/31/2014 6:53 PM #1 
Posted By:
khoen

Member Since:
1/4/2014
Title: Druid

As many already said there could be a class itself about druidry, I tought over and over  about how to make it and I came to one conclusion, druid should be neutral like merchants are. In this topic I want to discuss about what skill it should have.

Druid are commonly decent melee fighter so they should have at least one weapon skill at an high lev, and here I thought , that they don't use anything that is human made ( like metal) so maybe staff and whip( that don't are made of metal) would be good. The same goes for what they wear, I would suggest fur and bones because they aren't normal caster. Now they should have druidry too at 200 ( and this being their pincipal skill, should lead to low the cap of it in the other classes) i'll return on druidry later. They lived all their life out in the wild so they should be able to hide themself pretty well, a sort of knowledge about poison would be good too. They also have very good reflexes so what about dodge? Now they pretty much aren't  good archer so I don't know if they should have archery. Instead , I recomended shield and light armor skill( for the shield only the wood ones).

now for the statics, uhm I would choose stamina and meditation as the highest followed in order by knowledge faith intelingence and strenght.

 

About Druidry

What about introducing at least another offensive arcane spell? I would add a defensive spells too like "Stone Skin", a curse-like spell "Insect Swarm", and holy-like spell "purge" ( the last one has the chance to dispel debuff and poison that affect the target). In the end i would delete create arrows because as I said they aren't that good with bows.

 

Sorry for my bad english, I hope that my idea can interest you guys and I really would be happy to discuss it with you. What I said, principally comes from my D&D experience



Quote
 Post Date: 1/31/2014 7:05 PM #2 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: Re: Druid

Staves cannot be poisoned, but i can imagine Druids using Wooden maces like the Mallet. They should also be able to shapeshift :D neutral skill !

 

Instead of being its own class, Wizards who remain neutral would be considered 'druids' and lose the mace/shapeshifting/max druidry/summoning upon changing alignment



Last Edited: 1/31/2014 7:06 PM


Quote
 Post Date: 1/31/2014 7:10 PM #3 
Posted By:
khoen

Member Since:
1/4/2014
Title: Re: Druid

Yes shapefshift would be nice and also the other things you said but I think it's hard to implement them that way. Exspecially shapeshifter, as of now, i don't think can be implemented.

For tha mace I din't speak, because i didn't know what they were made of xd, but if them are not made of metal then i think it's fine, good idea !



Quote

Page 1 of 1
Account Summary
You are not currently logged in. You must login to gain access to your account information.
Click here to login.

Don't have an account, Click here to register a new account.
Windows | Requirements
Linux | Requirements
Like Us On Facebook
Vote For Us On Indie DB
Vote For Us On Game Jolt
Chat With Other Players
Gamepedia Wiki