Going to update this as i develope it. KEEPING IN MIND that Corsix is a level 62 wizard, and that Dark Mages can start as early as 20, so from that perspective....
1. Dark Feedback is bugged, SOMEHOW. You start with 10 skill, which is the minimum it requires, but it has a 90%+ failure rate. I casted the spell more than 100 times and got my skill to 12. Finally after it got to 13 it started succeeding and i rapidly grew to 20, but just getting from 10 to 12 consumed half of the Dark Rock supply in the world. Failure rate should not be so staggeringly high when you meet the minimum ?
1.1 Dark Feedback does not give damage feedback when monster hits you.
2. Poison Cloud DOES NOT work as described, it does not create a cloud of poison, it just poisons your target. The damage is cringe worthy levels of bad. I got bit by a snake and went from 61 hp to dead before i could reach town for a potion, this spell does 4 damage and vanished in a couple ticks.
2.1 Poison Cloud AoE is invisible and apparently i casted it on someone infront of me and got poisoned. Luckily its not even a remote threat to someone with 41 hp and 0 healing skill.
2.2 Poison Cloud affects allies in range.
2.3 Poison Damage from Poison Cloud does not interrupt Snare (holy crap did this spell suddenly become worth its weight in reagents?)
2.4 Fighting alongside blood orcs, 2 of them against 1 guard. I poison cloud them all. One of the blood orcs turned to attack the other, huh ? Did my attack cause him to betray ?
Protest. If my Dark Mage had unlimited mana, he'd kill things as fast as a knight, without the HP/Armor. Killing two monsters that are probably WAY BELOW my level (town guards) drains all of my mana, using Fireball (with a -mp ring) Earth Elementals are weak to magic, they're what we should hunt! okay.... Two earth elementals dead, mana depleted from using Fireball/Blaze. At this exchange rate i'll be spending more than half of my hunting time in Concenration (just like in real life, i need to take yoga to get over the fact how terrible this is) I'd just stick to Shock or Flame since i can make them cost 1 mana, but that wouldnt be a way to train Dark Magic. Not using potions becuse 1 potion = 1 spell and .75 lbs weight that i cant afford.
Fireball is doing 30-40 against earth elementals with a mana cost of 12, requires 45 skill
Blaze is doing 35-45 against earth elementals with a mana cost of 20 + 5 spirit at 55 skill
(Comparison, Tanker struck my Barbarian for 40 damage with a 2h sword. He could one shot my wizard)
I can kill ONE earth elemental before running dry using Blaze.
Suggestion. Give all weapons a maximum of 30 durability so other guys have to carry a dozen with them, just to make it fair.
500 exp later im out of reagents. Time to make another withdrawl (gold is heavy for mages) then run to another reagent Vendor. I think i bought out one of them entirely. At this rate i will deplete both available reagent shops ENTIRELY before i've gained a single level. I'd use an etched staff with dark/necro if i have found any. Two level 60+ characters and i've found a single etched dark staff, poison cloud. (not ideal) Need a merchant that sells etched staves/wands, nobody i know has any.
The cost/effect of spells scales terribly. They arnt worth using besides for leveling the skill. I wouldnt use them in PvP either since im going to be running (41hp)
Suggestion. Spells individually progress until mastered. Increasing effect, decreasing cost. Each spell could also be linked to specific stats.
I'm abusing the bug that lets me go over my weight when purchasing things, because DAMN RIGHT I AM.
Im hunting Ice Worms now. They arnt an extreme threat (like everything else) and i can 2 shot them with fireball, 2 of them is worth an elemental in exp. In fact, i dont see why i should hunt anything else ever again.
High level knights push 70% magic resistance chance, with high damage mitigation. As soon as i get Dark Bolt im going to see if i even have enough mana to kill a knight who doesnt move or heal or buff or ANYTHING.
I got Dark Bolt! 38 damage. I have enough mana to cast 4. Or i could cast unlimited 20'sh damage Flames/Shocks forever. Switching to Khor so i can relax.
I Dark Bolted a level 65 knight for 23 damage. I know he resisted it but he'll resist often. I dont have the mana to kill a Knight with my best 1v1 spell. Spamming blast rewarded me with 10-12 damage. (full mundane skill) A knight could kill me with HIS spells before i could klll them with mine. The entire class needs reworked. Needs too many stats, HP suffers too much, if you doubled his damage he'd still be steamrolled and he takes so much more work.