Fantasy Realm Online Forums: Game Discussion: Summoned AI/input:
 Post Date: 1/9/2014 11:11 PM #1 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: Summoned AI/input

its so bad. When you have multiple summons it seems only one takes any real initiative to defend you, he seems to always have a 'selected' ring around him.  The others often aggro at mobs who are behind walls and cant be reached. The summons get stuck behind walls a lot, real bad pathfinding. Need to manually herd them through doors sometimes. They get in the way of other people, i can summon mobs and make them follow a guy and could be a big inconveince for them by blocking him, could be used to grief. 

Living Fungus is...strange. I see no use for it seeing as i can only cast it in Fairy Rings, and i cant even command the mushrooms i summon, they dont count towards my creature limit either. I like the concept of adding environmental obstacles to summons though. Like Water Elemental summon at water.

For a 'Good' only spell line, all of the mobs are remarkably 'neutral', the whole line should be moved to Neutral characters only, and replaced with a more 'good' oriented line up of creatures maybe ?



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 Post Date: 1/10/2014 12:53 AM #2 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: Summoned AI/input

The white glowing symbol underneath the summon means that is the one you are actively controlling.  (or controlled last) There are hotkeys for summons as well. I agree the AI could be better for them; something we will improve a little bit at a time. A lot depends on how many summons you have and how open/closed the area your in. If they get stuck on each other they can definately become confused.

The magic mushroom spell is supposed to be a fun one that might see an occasional use.



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 Post Date: 1/10/2014 1:07 AM #3 
Posted By:
Dwarf

Member Since:
1/5/2014
Title: Re: Summoned AI/input

I've tried to micro my minions to form walls but this often does not work at all, cant get them to move a step. I use the 'control all' key but they really need aggressive/defensive settings. When i all-move them to an area, they should engage enemies they encounter. If im being attacked and they are doing nothing, they should attack my attacker. 

 

!!!!CASTER DOES NOT RECIEVE EXP FOR ENEMIES KILLED/DAMAGED BY MINIONS!!!!



Last Edited: 1/10/2014 1:14 AM


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