Fantasy Realm Online Forums: Installation Support: I found the Issue with it not running.....:
 Post Date: 2/11/2014 9:37 PM #11 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: I found the Issue with it not running....

Not sure how this would still be in there... i deleted the reference to the sdldotnet dll and deleted all code (had to to build it)... are you sure you copied in the exe after you patched rather than before? I will also check the client scripts dll to see if there is reference there, it is possible.

 



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 Post Date: 2/11/2014 10:25 PM #12 
Posted By:
Freejack

Member Since:
1/1/2014
Title: Re: I found the Issue with it not running....

Yes sir, made sure I patched then copied it in after then ran it and it ran without the error that caused it to stop before the launch of the game. It now let's you login and then after the tutorial window just closes and not sure why.



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 Post Date: 2/11/2014 10:55 PM #13 
Posted By:
Freejack

Member Since:
1/1/2014
Title: Re: I found the Issue with it not running....

Ok re ran it....... renamed the error log prior to it and there is no error log so it did not through an errors it just clses with the character on the docks after about 10 secs. of closing the tutorial window.



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 Post Date: 2/12/2014 2:13 AM #14 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: I found the Issue with it not running....

Your not getting this error anymore then?

System.DllNotFoundException: SDL_mixer.dll
  at (wrapper managed-to-native) Tao.Sdl.SdlMixer:Mix_VolumeMusic (int)
  at SdlDotNet.Audio.MusicPlayer.set_Volume (Int32 value) [0x00000] in <filename unknown>:0
  at FRO.Client.Audio.AudioDevice.set_Volume (Single value) [0x00000] in <filename unknown>:0
  at FRO.Client.Audio.Music.Process () [0x00000] in <filename unknown>:0
  at FRO.Client.Graphics.Screen+RenderWindow.RenderWindow_UpdateFrame (System.Object sender, OpenTK.FrameEventArgs e) [0x00000] in <filename unknown>:0
  at (wrapper delegate-invoke) System.EventHandler`1<OpenTK.FrameEventArgs>:invoke_void__this___object_TEventArgs (object,OpenTK.FrameEventArgs)
  at OpenTK.GameWindow.OnUpdateFrame (OpenTK.FrameEventArgs e) [0x00000] in <filename unknown>:0
  at OpenTK.GameWindow.OnUpdateFrameInternal (OpenTK.FrameEventArgs e) [0x00000] in <filename unknown>:0
  at OpenTK.GameWindow.RaiseUpdateFrame (System.Diagnostics.Stopwatch update_watch, System.Double& next_update, OpenTK.FrameEventArgs update_args) [0x00000] in <filename unknown>:0
  at OpenTK.GameWindow.DispatchUpdateAndRenderFrame (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  at OpenTK.GameWindow.Run (Double updates_per_second, Double frames_per_second) [0x00000] in <filename unknown>:0
  at FRO.Client.Graphics.Screen.StartGameLoop () [0x00000] in <filename unknown>:0
  at FRO.Client.GameInstance.Initialize () [0x00000] in <filename unknown>:0 



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 Post Date: 2/12/2014 4:49 PM #15 
Posted By:
Freejack

Member Since:
1/1/2014
Title: Re: I found the Issue with it not running....

That error is gone. Now it just closes after the character is on the screen and you close the tutorial box.



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 Post Date: 2/12/2014 9:42 PM #16 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: I found the Issue with it not running....

No seg fault or anything? I think the other Linux user experienced smething similar on their 64bit system. I'd have to dig through some posts to find it.

 

try making a merchant character... I'm curious go see if the ocean noise might be causing something. Merchant loc is different... I wonder if running in MONO DEBUG mode would help find issue. Let sm look up syntax for that



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 Post Date: 2/13/2014 3:47 AM #17 
Posted By:
Freejack

Member Since:
1/1/2014
Title: Re: I found the Issue with it not running....

No same result once name input and clicked within 5 secs the window closed. No error log.



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 Post Date: 2/13/2014 3:44 PM #18 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: I found the Issue with it not running....

Try running the following: mono --debug FROClient.exe "Moon Haven" game.snsnetwork.net:2222 105



Last Edited: 2/13/2014 3:45 PM


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 Post Date: 2/14/2014 5:11 AM #19 
Posted By:
Freejack

Member Since:
1/1/2014
Title: Re: I found the Issue with it not running....

Ok ran that and got this http://imgur.com/Px9bPj6 never got this before.......



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 Post Date: 2/14/2014 1:59 PM #20 
Posted By:
Chris The Avatar

Member Since:
1/17/2011
Administrator
Title: Re: I found the Issue with it not running....

Sorry youll need to set this environment variable as well (this is normally done for you in the launch.sh file)

 

MONO_IOMAP=case;



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