Latest News
Small Help + Control Improvement Patch
Posted On: 1/28/2012 12:00 AM
Revised On: 1/28/2012 12:03 AM
By: Chris The Avatar

This patch will become available later this evening:

  1. Fix: bug causing server to lockup while switching offscreen control target (Thanks for Input Roke).
  2. Tool Tips now available for buttons and displays on the main game screen. You can turn them off under video settings in options if you do not want to use them.
  3. 3 New Hot keys available (Mine, Chop Wood, Cast Spell On Self). Yes you can save your clicker finger while mining now!
  4. Numbered Targeting System now customizable, you can now assign a custom letter (symbol) to target yourself or your active attack target in options under map.
     

Another Update!
Posted On: 1/22/2012 8:21 AM
By: Chris The Avatar

Another small update is being released tonight with a client patch. The new update implements the following fixes, changes and additions:

  1. Fix: Dark Feedback now only requires 25 faith and 25 knowledge.
  2. Fix: Guest list will no longer have duplicate entries on a housing menu if you viewed the tab and came back to the guests tab.
  3. Fix: Walking above the jail in brimstone castle basement no longer tells you that you are in jail.
  4. Change: Players can now move through other npcs and players. You may only push through one player/npc every 5 seconds.
  5. Change: Main game log messages, now go to bottom of list instead of top. List will autoscroll down as new messages come in.
  6. Addition: You may now also use the number pad to move your character in addition to the mouse. You can turn this feature off in the options under map settings.

Enjoy! Please leave us your feedback on the changes.


Today's Update!
Posted On: 1/20/2012 7:08 PM
Revised On: 1/20/2012 7:15 PM
By: Chris The Avatar

Below are a number of changes and fixes that will be included in today's server update.

Protected Areas


Walled cities and other areas may be protected. If a protected area is a "Good" region then non-evil characters may not be attacked in that region. If a protected area is "Evil" then all non-good characters may not be attacked. If a character is an enemy of the region or has recently been aggressive to an ally of that region (in the last few minutes), then that player will be warned that they will be jailed after several seconds if they do not leave the city.

So if for example if you are Evil and enter Brimstone, you will be jailed.. or if you are neutral and recently attacked someone good (in the last few minutes) you will be jailed.

When you are jailed you will be put in a small holding cell for 2 minutes. After two minutes you will be released outside of town at a nearby random location.

Other changes and Fixes:

  • Change: Amount of time it takes for your spirit to reuinte with a new body has been decreased by approximately 1 minute (time spent being dead)
  • Change: Npcs will now respawn if they are not in their spawn area and no players are in view or the npc is not in combat with a player or npc after 8 minutes.
  • Change: Gemmed Platinum Ingot Worth slightly decreased
  • Change: Tin should be more common (Some veins were broken and because of an error some of the veins were going to the back of dragon head mountain). New veins were also added.
  • Change: Dragonhead Village homeland fixed
  • Addition: Merchant character can now get detect hidden
  • Addition: Whenever you enter a house you own or are a resident of you will receive a reminder to freeze items you place in the house.
  • Fix: Work orders should now stay with you when you die.
  • Fix: Etchings should appear on item details menu of weapons that are etched
  • Change: Bow damage now gets bonus from intelligence rather than strength
  • Change: Battle axe need for carpentry reduced to 25. This is temporary until we get carpentry functional in the game.
  • Change: Town guards are now stronger, more difficult and will run after enemies rather than walking.
  • Change: New Player Status now remains until Level 30 rather than Level 20
  • Fix: The bug that caused a crash yesterday morning is fixed.

Previous News
1/19/2012 Server Back Up!
1/15/2012 Fixes For Mining and Smithing
1/14/2012 Material/Merchant Patch Deployed
1/13/2012 Merchant/Material Release Tomorrow
1/4/2012 Merchant Class Update...
12/24/2011 Merry Christmas!
12/22/2011 Small Client Patch Released & Status Update
12/15/2011 ISP Issues...
12/8/2011 Working on Material and Crafting System
11/29/2011 Dragon Patch Release Today!
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Updates occur on Tuesday and Friday
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